Saturday, 14 July 2012

Piano Scene - Lighting and Shading - Test 3

To get rid of the horizon line that was present in my last render, I created a curved nurbs plane and applied a U Ramp shader to it (with linear interpolation). added the wood texture to the lower ramp and a gray one to the upper ramp.

Below is an image of the graph network of my shader:



Brightness/contrast enhanced:
(the brightness n contrast are slightly adjusted in photoshop, same effect is doable in postproduction via AE)

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