Sunday, 1 July 2012
Piano Scene - Lighting and Shading - Test 1
This is a test render of the scene with the piano. of course its not the final version, it isn't isn't lit for the actual animation yet . I'm planning to add an HDRI image instead of the default checker to the sphere. worked on the shaders and the lights. I am not satisfied by how the shadows look, I think they are too sharp.
The environment in this scene will be very simple. since I will be adding depth of field and maybe a bit of vignette to the camera. I am still researching how I can make it look more dreamy/foggy, to emphasize on the feeling of memory...
Notes and Feedback from Martin:
- Turn up the anti-aliasing quality for the final render
- Ambient occlusion pass between the white keys to prevent them from blending together.
- Add a few specular only lights to add highlights to it to explain edges and reveal the form :The front of the piano doesn't show any detail, it's all black, get some light onto it.
- Add a polygon plane off camera (set this to be not visible to primary rays / camera) but visible to reflections / secondary rays, and possibly make it black colour but add colour to the incandescence setting, and this will make the plane appear in the piano as a reflection.
-The brass shader on the piano looks a bit plastic and not very brass like
Labels:
Major Study
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