Materials light rays are not always reflected at the surface, but can also scatter under the surface and leave at another position which leads to a softer appearance, as light is blurred out over the surface.
Old test render:
to track the difference and improvement:
Applying the new shader:
This is a test render that shows the changes in the material of the girl's skin,
The technique I used is subsurface scattering skin shader, connected it to my UV mapped texture.
Before (without SSS on the hands shader):
After (with SSS on the hands shader)
The picture below is a capture of the shader's graph network linked to the head texture:
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