Adjustments:
- Added Ambient occlusion pass between the white keys was not enough to prevent them from blending together, I slightly scaled them down in width to solve that issue.
- Added mia_material_X shaders to the brass material in the piano (pedals, etc..)
-Added a cube fog, tweaking the fog density, glow intensity, light scatter, etc.
-Adjusted the spotlight attributes, color, cone shape, penumbra, added fog effect to it...
-Textured the floor
Things to fix:
The sharp horizon line behind the piano, making the scene very linear and non-dreamy..
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