Sybex’s book “Advanced Maya lighting and texturing” by Lee Lanier was a very useful tool during my production learning process. It focuses on advanced lighting techniques for both amateurs and professionals. The author’s experience in the field is evident throughout the book. This is the only book I found that goes into detail about how to use the hypershade effectively (how to create useful shader networks, how to use the math utilities, etc.)
I have gained a lot of knowledge about lighting theories and techniques which is extremely valuable for my current and future projects.
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