Since I chose to make a short 3D film as a major project, my individual creative process consisted of three phases, pre-production, production, and post-production: Storyboarding, concept and character design, art direction, modelling, shading, texturing, lighting, rigging, skinning, animation, and of course, continuous research. Time management was also crucial in the creative and production process. Gantt chart was created to manage tasks effectively and to allow smoother planning for tasks at hand.
A short animation will only be successful if its story captivates the audiences; the rendered frames are not behind the success. A big part of the creative process was spent on research and pre-storyboarding. Looking at John Lasseter’s earliest short-films has also been a great source of inspiration to me. He was one of the first animators who emphasized on “memory” in 3D.
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