Monday 16 January 2012

Experiencing with Caustics - Part II

This project was realised in 3ds Max 2012 and rendered using Mental Ray rendering engine.

For texturing: I used raytrace material with transparency (white color), luminosity (black color) and Phong shading. I also applied cellular material on Bump.
I wanted certain objects to generate caustics: to do that, I activated the “caustics generator” in “Object properties”

For rendering: I enabled Caustics in the Indirect Illumination parameters. I adjusted some parameters, for example the “caustic multiplier”. I increased it to enhance the caustics’ illumination.




Final render output to be posted later (due to enormous render time to calculate caustics)



No comments:

Post a Comment