Sunday 18 December 2011

Examining some principles of animation in "The Adventures of Andre and Wally B."

After watching “The Adventures of Andre and Wally B.” many times, I decided to study how John Lasseter applied the principles of animation to make it successful.


Anticipation:
In one of the short film’s shots, Wally B. goes quickly to the right. The actual action is only about 4 frames long, but he anticipates his move for a certain time - enough for the audience to know exactly what he is going to do next.

Staging:
When Andre wakes up, he scratches his side. Lasseter made sure that Andre doesn’t scratch his stomach - for example, because if he did, the action that happens in front of his body would be unclear to the audience.

Follow through and overlapping action:
This principle was widely used on Wally’s feet, stinger and antennae. They all continued to move even after his body stopped. Those three have different sizes and masses; therefore the follow through for each one of them was different: the antennae were light, so they slightly dragged behind. The stinger was heavier than the antennae, so it dragged behind the action more than the antennae. The feet were very heavy, so they always followed far behind the main action, with a lot of squash and stretch.

Secondary Action:
After the body’s main action, Wally B.’s feet drag. This is a secondary action because the movement of the feet is a straight consequence of the movement of the body.

Appeal:
When Andre wakes up and yawns, the yawn is very appealing: because the poses and actions are not duplicated on both sides of the body. His feet do not rotate similarly, the upper part of his body rotates to the right and slightly tilts, and that raises his right arm higher than his left. When he stretches his arms, the right arm translates first, then the left.


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